This is a Plugin Library that does multiple things and adds multiple developer tools.
The first and foremost of which is it is designed to fore inject your custom ore types into the world using nothing more then an xml document for you to explain how you want the generation technique to ensue.
Also inside the tool comes new developer commands (creative mod obviously), this tool comes shipped with the ability to force load a Biome Type where ever the next (would be generated location) in the world it would be, teleport to it, (including but not limited to custom built biomes),
it comes with a command /cog guide that opens a GUI with helper docs in it explaining how and where to get reference files from and how to use the tool.
It comes with a command /cog listBiomes and/cog listknownBiomes that will open a gui with filter options so you can see what the "real names" and "Groups" of each biome that is availible in the current save. (good for testing if your custom biome was built right and if it generated into the world at all may not show your biome if it was "force generated with code" in a way the game isnt expecting. also good for getting a list of Biome types you want to allow your custom ores to generate in for the xml <biome> tag
this also comes with a /cog tp --ore=<Name> --radius=<Variable max 512 preloaded max 32 force generation> allowing you to teleport to the nearest ore type of your choosing including custom ores from your packs to check and test ore generation
this mod includes assest so when you are DONE editing it you need to make this mod a dependency for your modpack to work in single player worlds (its not just server side either because of the Gui although it does have a fallback if user somehow forgets to put it on their end it will just flood their chat)
it comes with a /help > customoregen tab to show you and help you with all commands available for the tools and even a /cog help command that will give you some other helping advice.
My first asset pack
This asset pack includes (so far):
* 7 new Fictional ores
* Their ingots
* Corresponding Tiered Armor
* Corresponding Tiered Weapons
* Corresponding Tiered tools (for a select few of the new ores not all)
* Coal for using with furnaces and all other (heat required) benches
* Idle animations on some of the new weapons for example the staff has a orb that floats and spins with a particle system and the daggers get tossed in the air and "barrel rolled" then caught again
More to come soon in this asset pack!